Note: Flow is designed as enterprise software, and expects reasonably current devices. Flow uses the GPU in compute devices built into modern laptops and phones. This takes advantage of the power of the device: we appreciate and upgrade to have this power, but it is rarely used. Will Flow warm your phone? Yes. Will it turn on your laptop’s fan? Yes. Don’t be concerned, that is what these devices were built for. Even though you’ve never really used your GPU, it is time to turn on that part of your brain and enjoy it.
iPhone 7 and up. Safari (preferred), Chrome, and Firefox. On iOS, mobile AR requires use of Mozilla’s free WebXR Viewer application: it is a browser with access to WebXR using ARKit, and is available in the App Store.
Android Chrome is preferred. Android phones need a reasonable level of power. Samsung S7 and up works well, as well as any of the Google devices.
We still support the Google Cardboard spec for phone VR on Android Chrome, but don’t recommend it often.
Laptops within the last 5 years should be fine, but the most inexpensive devices, such as ChromeBooks, may not have an adequate GPU. Luckily, our target user is in the enterprise, and it is pretty unusual for a professional to have an ancient or under-powered laptop.
Our primary VR supported device is the Oculus Quest. We feel that untethered headsets are the most practical for ease of use for our enterprise use case.
Because WebXR is a broad standard, Flow works on other VR headsets, and if you have a favorite you want us to support, we can easily add it to this list as part of our licensed engagement.
Today, the Magic Leap One is our only supported AR headset, and it is a great experience. We have the Microsoft Hololens 2 and Nreal headsets on our development pipeline as soon as they have stable, practical browser compatibility, as they have each announced.